![]() ![]() SPECIAL NOTE: for the most experience, do not cook all your items at once, cook them one at a time. ![]() Its pretty simple, make either a fire pit or a camp fire, drop a raw food item and wait. Smelting: equipment required- fire pits (20 stone, 4 wood, 4 flint, 4 charcoal), clay bowls (10 clay), cassiterite (which makes tin), malachite (which makes copper) *note: by placing 1 tin bar and 1 copper bar into a clay bowl, you can make a bronze bar Yes, having cooking pots gives you more experience, but cooking is fast without them and you will always need food.Ĥ. SPECIAL NOTE: be very careful NOT to drop all your ores into 1 bowl. I don't recommend smelting as a primary experience skill unless you want to do several early reincarnations on just mining or luck out in finding a table that trades something you can get easily for smelting ores.ĥ.Chopping/Mining: equipment required- axe/pickaxe (there are several types, but bone is the most likely one you can get early and easily axe is 25 bone, 10 wood and a pickaxe is 12 bone, 5 wood) and some repair kits (10 stone, 5 wood, 5 clay and 2 flint may also be purchased from the newbie village store for 25 stone) optional equipment: merchant cloak (15 yarn, 2 blue dye, 2 yellow dye), peddlar's gem x2 (5 copper, 2 silver) *note: with those 3 items equipped you get a +15 to both mining and chopping It is very possible to do this and ores are especially hard to get at your early levels. (At time of writing I'm not sure if the bonus chance for steel is identical or different than iron.This skill is pretty simple as well, just find trees to chop and rocks to hit. Bonus ingots depends on the smelting level of the player operating the bellows attached to the bloomery. This rate goes up by one bar every 2-3 levels (2.5 average), up to 45 iron bars per 10 hematite and charcoal at level 100 smelting.ĭue to rounding, you can usually improve your output by emptying the bloomery after every smelt. The base output if iron at level 0 smelting is 5 iron bars per 10 hematite and charcoal. Under 100% smelted iron also has a chance to consume 1 gold without producing steel. You can add up to 100 gold for a 100% chance to produce steel each smelted steel consumes one gold and reduces the chance of steel by 1%. Steel is the same process but with also adding gold to the bloomery. Operating the bellows attached to the bloomery will smelt iron which can then be retrieved from the bloomery. The bloomery consumes hematite and charcoal in equal quantities: you can load up to 10 of each at a time.
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